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The Amiga Future 167 was released on the March 5th.

The Amiga Future 167 was released on the March 5th.
The Amiga Future 167 was released on the March 5th.

The Amiga Future 167 was released on the March 5th.
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Crazy Sue Goes On

Description: from Amiga Game Reviews

Categories: [EN] Eng_Reviews

Link to this article: Select all

[url=https://amigafuture.de/app.php/kb/viewarticle?a=1538&sid=64326dc10562c77e8d4ae16c68b6d0ec]Artikeldatenbank - Crazy Sue Goes On[/url]

Title: Crazy Sue Goes On
Developer:
Year of Release:
No. Players: 1
Graphics: * * *
Control: *
Sound: * * * *
Genre: Side-scroll Platform

A little girl risking life and limb to save her favourite teddy bear!

All I really know about this game is the first level, and the rather cool - for use of a different word - music that goes with it! Crazy Sue Goes On (a clever twist of a sequel title) follows Sue on more crazy adventures, this time, her wicked sister has kidnapped her favourite teddy bear!
Can the terror go any further? Well, yes it can. Sue is indeed crazy as she goes forth for her teddy, armed only with what appears to be a useless rattle, journeying through spike-covered, monster-infested, acid-drenched, haunted castles!
I should remind myself before going any further that Crazy Sue is just a kid looking for her teddy, but the actual attempt seems destined to be fatal and hopeless! I can barely get through the first level! I have no idea what's further on, but I am sure it would be impressive visual levels, if the first is anything to go by.
The problem is, control. Crazy Sue can only use her ability to jump and run, a natural platformer you say. But the fact that some of the jumps are pixel-perfect impossible jumps where you must jump from the very last pixel on the ledge to make it across. Now I don't mind hard games, but I do mind games that are plain stupid. Crazy Sue will die over and over. Not as repetitive as Another World in this respect, but generally less appealing and over all unimportant.