Navigation
« 

Anonymous




Register
Login
« 
« 

Amiga Future

« 

Community

« 

Knowledge

« 

Last Magazine

The Amiga Future 167 was released on the March 5th.

The Amiga Future 167 was released on the March 5th.
The Amiga Future 167 was released on the March 5th.

The Amiga Future 167 was released on the March 5th.
More informations

« 

Service

« 

Search




Advanced search

Unanswered topics
Active topics
« 

Social Media

Twitter Amigafuture Facebook Amigafuture RSS-Feed [german] Amigafuture RSS-Feed [english] Instagram YouTube Patreon WhatsApp
« 

Advertisement

Amazon

Patreon

« 

Partnerlinks

Vital Light

Description: from Amiga Game Reviews

Categories: [EN] Eng_Reviews

Link to this article: Select all

[url=https://amigafuture.de/app.php/kb/viewarticle?a=1585&sid=79f761044b985047af51abf04711f103]Artikeldatenbank - Vital Light[/url]

Title: Vital Light
Developer: N/A
Year of Release: N/A
No. Players: 1-2
Graphics: * * * * *
Control: * * *
Sound: * * * *
Genre: Unique Puzzle

So addictive that I only had to play the demo over and over!

Vital Light is a very bizarre game, and that was my opinion before playing the full game. The game looks cool, its rather futuristic, sleek imagery that fills the screen is like something from Chronicles of Riddick (I shouldn't compare it to something so awful, but it comes to mind).
You control a circular disc at the bottom of the screen and are empowered with different colours of light, while a sinister blank face stares back at you. Rather like tetris, the game involves falling bricks, sometimes in long groups or even squares, but the objective is to destroy each block of colour with the corosponding light from your... disc thing. The disc clanks as it rotates to line up its five different colours, and laterally slides left and right. There is a cut off beam that slowly gets higher after each level, and the falling blocks cannot pass it undestroyed! Sometimes annoying glass pellets crystalise on your left-right running rail, preventing movement, and you must pound on it physically with your... disc thingy... until it disintegrates.
Very cool imagery and very addictive gameplay, as well as sleek sounds and non-stutter movements. All very good, so I found the full game...
Hmm, the full game has a story mode... a story which involves rather pig-ugly alien heads talking to you and each other before a 'challenge'. Some jokes are funny, but the elegance is ultimately lost.