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WarpDTPrefs 45.5 erschienen

Published 09.06.2011 - 11:26 by AndreasM

An update for WarpDTPrefs is now available for download from http://www.warpdt.co.uk/ or via AmiUpdate with the following changes:

- Fixed the "Save" button not actually saving to ENVARC: on OS4.

Neues auf Kultpower.de

Published 09.06.2011 - 11:25 by AndreasM

Auf http://www.kultpower.de gibt es mal wieder was Neues:

Die nächste Ausgabe des Spieleveteranen-Podcasts naht, da wird es Zeit für die nächste Ausgabe der Powerplay im Kultpower-Archiv. Dieses Mal ist es die Powerplay Nr. 6 aus dem Jahr 1991, darin findet ihr u.a. Testberichte zu Space Quest 4, Super Cars 2, Final Match Tennis (best tennis game ever!) und den umfassenden "Erotik-Report" :-)

Außerdem öffnet sich im Kultpower-Archiv die Tür für ein ganz "neues altes" Magazin: die Telematch! Als erste deutschsprachige Fachzeitschrift für Videospiele genießt dieses Magazin Kult-Status, im Kultpower-Archiv steht ab sofort die Telematch-Erstausgabe aus dem Jahr 1983 komplett zur Verfügung. Darin findet ihr z.B. Artikel "PAC-Man, das Milliardending" oder "Musik mit Synthesizer und Mikrochip". Stay tuned for more!

Neues aus dem Aminet

Published 09.06.2011 - 11:25 by AndreasM

AmiArcadia.lha - 16.02 - misc/emu - 1.8M - Signetics-based machines emulator - (readme)
AmiArcadia_OS4.lha - 16.02 - misc/emu - 3.1M - Signetics-based machines emulator - (readme)
Ballounes.lha - 1.0 - game/wb - 31K - Burst some balloons! - (readme)
blackjackv0.4.6.1.lha - 0.4.6.1 ALP... - game/think - 7.5M - BlackJack - (readme)
Hexa_Q.lha - 1.21 - game/wb - 33K - Try this hexagonal shaped peg game! - (readme) [...]
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AROS-Kart für SuperTuxKart veröffentlicht

Published 08.06.2011 - 15:11 by AndreasM

Tommy hat ein AROS-Kart für SuperTuxKart 0.7.X veröffentlicht.

https://www.amigafuture.de/viewtopic.php?p=45274

A-EON - Nemo 2 Update

Published 08.06.2011 - 11:07 by AndreasM

A-EON Technology is pleased to announce that following an extensive test
programme Varisys are about to commence manufacturing the full complement of
Nemo 2 motherboards for the AmigaOne X1000 Beta Test Team. As part of the
pre-qualification process, Varisys have ported the PowerPC version of Debian
Squeeze to demonstrate that all onboard components and subsystems are [...]
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Neue Interviews auf AmigaPD

Published 08.06.2011 - 11:07 by AndreasM

12 extra questions added to the Andrew Morris Interview

http://www.amigapd.com/interview-andrew-morris.html

Interview with the author of Henry's House F1 Licenceware platform game now available - [...]
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Multi-Game Character Editor 1.1 erschienen

Published 08.06.2011 - 11:06 by AndreasM

Multi-Game Character Editor wurde in der Version 1.1 für AmigaOS 3.9 veröffentlicht.

http://amigan.1emu.net/releases/MCE.lha

Tales from an AmigaOS 4.1 Developer?

Published 08.06.2011 - 11:06 by AndreasM

In the words of Dr. Nick, "Hello everybody!"...

I suppose I better start by introducing myself.  My name is Karl Churchill whom you may know as Karlos from one or more of the various Amiga forums.  I've been an Amiga enthusiast since I first had a go of a friend's A500 back in 1988.  I didn't actually own one until 1992, but from then on, I've not been without one.  I've been asked to write a few words about my involvement with OS4.1 for classic.  Well, there's the short version and the long version.  The short version is that I've been working as a contributor to add Warp3D support for the Permedia2.  Work began in October last year as an evening project.

The version of the driver in the repository had not been touched in the best part of a decade and whilst it compiled, that was all it did.   Any attempt to launch a 3D application would simply freeze the machine.   The first challenge was to get it to a point where it would at least allow an application to start, even if it didn't render anything.  Working on low-level code is not without it's complications.  Thankfully, the kernel provides a debug printing service but I don't have a serial line debugger (the serial port on that machine is not entirely reliable) so every time there was a crash, I'd have to reboot and run DumpDebugBuffer to see what had blown up.  Progress was slow at first, but eventually I was rewarded with a blank screen and not a DSI.  Over the following months I got all the basic drawing routines up and running, starting with the basic V1-V3 API calls.  Along the way, I found some amusing undocumented bugs in the Permedia2 that were the cause of a lot of head scratching and finally I got up to the point where I could implement the V4 API.  This is where everything changes and is a good time to start the "long" version of the story... as if this one wasn't long enough already! [...]
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AROS-Distribution AROSAspire gets a new name and a new Versi

Published 08.06.2011 - 11:05 by AndreasM

Auf http://www.amigaworld.net steht:

Originaly posted on http://www.aros-exec.org by nikolaos

"My distro ArosAspire have from today a new name. Fishy came with good ide of using aspiros, but since I don't want to change it that much I have renamed it to. AspireOS. That is the final name. [...]
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WHDLoad: Neue Pakete online

Published 08.06.2011 - 11:04 by AndreasM

07.06.2011 new: Web of Terror (Impressions) done by Abaddon
07.06.2011 new: Legacy (Hexodus) done by Abaddon
07.06.2011 improved: Demon Blue (MicroValue) complete re-write, trainer, joypad support, buttonwait added
07.06.2011 improved: Creatures (Thalamus) complete re-write, added blitter waits, load/save high scores, trainer, joypad support
04.06.2011 improved: D/Generation (Mindscape) rewritten CD32 version for WHDLoad v16 [...]
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