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The Amiga Future 168 will be released on the 5th May.

The Amiga Future 168 will be released on the 5th May.
The Amiga Future 168 will be released on the 5th May.

The Amiga Future 168 will be released on the 5th May.
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Choose the language for the News (current shown in german): DE Show news in english



FAQs iBatch V 1.2 und neue Konvertierungsprofile online

Published 08.04.2011 - 11:13 by AndreasM

Der Erscheinungstermin von iBatch 1.2 ist zwar noch geheim, wird aber sehr bald bekanntgegeben !
In der Zwischenzeit wurden unter www.geobiz.de/ibatch.html schon einmal FAQs für die Version 1.2 bereitgestellt. Außerdem einige vordefinierte Konvertierungsprofile (downloadsection), incl. einer ausführlichen Anleitung im pdf Format. Die Dokumentation enthält Screenshots von jedem Konvertierungsprofil. Somit wird deutlich klar was die einzelnen Konvertierungsprofile bewirken, und wie man sie als Grundlage für eigene Profile nützen kann (s. Screenshot):

Image
_______________ [...]
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AmiDARK Engine public Alpha release 0.4

Published 07.04.2011 - 10:59 by AndreasM

Auf http://www.amigaworld.net steht:

A new *alpha* build of the AmiDARK Engine was uploaded today onto http://www.os4depot.net
It is actually in the "upload" queue, but it should soon be available here : http://www.os4depot.net/index.php?funct ... engine.lha
[...]
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Commodore USA News

Published 07.04.2011 - 10:58 by AndreasM

Commodore USA opens web store.

Today sees the opening of our web store allowing the purchase of the new Commodore 64, VIC-Pro and the new VIC-Slim keyboard computers. These models come in a variety of configurations, and we expect the standard configuration to be available in retail outlets across North America and Europe in the coming months.

Commodore USA announces cross promotion with Disney. [...]
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Amiga: New products from AMIGA and ICONTAIN

Published 07.04.2011 - 10:57 by AndreasM

April 05, 2011

FOR IMMEDIATE RELEASE

NEW PRODUCTS FROM AMIGA and ICONTAIN [...]
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A-EON: Y viva España

Published 06.04.2011 - 12:50 by AndreasM

A-EON Technology is pleased to announce that Trevor Dickinson has provided
an in depth interview for Amigatronics, a leading Spanish Amiga website. The
interview, which will be presented in both Spanish and English, will be
posted on the Amigatronics website in the next few days.
[...]
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Hyperion: The State of OpenGL on AmigaOS

Published 06.04.2011 - 09:37 by AndreasM

Since a while now I have been working on OpenGL on AmigaOS. Progress has been slow so far - there have been a good number of fundamental issues to be cleared up.  For starters, let me summarize the goals:
  • Provide a hardware-accelerated OpenGL for applications, games, and the operating system.
  • Provide a driver interface with maximum flexibility. We do not want to count exclusively on Gallium3D as a basis for drivers, although it will be a fundamental one.
  • Provide a low-level API that does not depend on high-level constructs like Windows or Screens. While it should be possible to render to these, it should not depend on any of them.
  • Be able to upgrade to the latest OpenGL version, depending on driver support.
  • Support multi-threading and multiple CPU's.
Let's look at these goals. We want to provide a hardware-accelerated OpenGL that can be readily used by applications and games alike. We would also like the operating system to be able to take advantage of this. Workbench should be able to draw its stuff with OpenGL hardware-acceleration, and even Intuition should be able to use it. There is no point in restricting such an important part to a mere application/game interface. It has to become an integral part of the system.


The internal driver interface is designed to be usable with or without Gallium3D. Obviously, the focus of our work will be Gallium-based, but what if there is a graphics card that does not support the required level of shader support to be able to work with Gallium? For this purpose, opengl.library (the central hub of the OpenGL system on AmigaOS) is able to load and operate drivers that only provide a minimal set of internal functions plus the required entry points for OpenGL. That way, it is possible to use a Mesa based driver, or even a completely custom driver, for hardware that is not supported by Gallium3D. [...]
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EvenMore News

Published 06.04.2011 - 09:37 by AndreasM

Line formatting wasn't being continued on to the next line, due to the change in exec list handling in which each line has to be terminated by NIL. Adjusted the executable accordingly, as well as the save routine.
Adjusted wordwrapping plugin so it should not wrap links.

HTML2Text plugin will now output to an exec list.
[...]
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Vintage Computer Festival München

Published 05.04.2011 - 12:35 by AndreasM

Zum Zwölften Mal kommt das VCF am Wochenende vom 30. April und 1. Mai 2011 in unser schönes München.

Ziel des Vintage Computer Festivals ist es den Erhalt und die Pflege 'historischer' Computer und anderer (E)DV Gerätschaften zu fördern, das Interesse in 'überflüssiger' Hard- und Software zu wecken und vor allem den Spaß daran auszuleben.

Das VCF ist nicht nur im kalifornischen Silicon Valley ein regelmäßiges Ereignis sondern inzwischen auch ein fixer Punkt in den europäischen Terminplänen. [...]
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Commodore USA: Der neue C64x kostet ab 600 US-Dollar

Published 05.04.2011 - 12:27 by AndreasM

Ab sofort nimmt Commodore USA Vorbestellungen fuer den C64x entgegen.

Je nach Ausstattung kostet der Atom-PC im klassischen Gehaeuse zwischen 600 und 900 US-Dollar. C64-Spiele lassen sich per Emulation ausfuehren.

http://www.golem.de/1104/82548.html

Commodore Free issue 49 on-line

Published 05.04.2011 - 09:27 by AndreasM

Auf http://www.amiga.org steht:

--------------- Original Message --------------
Subject: COMMODORE FREE issue 49
From: nigel parker [...]
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