Battle for Wesnoth released in the Version 1.2.4 for AmigaOS 4.
Changes:
* campaigns:
* Heir to the Throne
* updated images for Delfador
* Tutorial
* merged all unit images used in the tutorial from httt
* graphics:
* fixed a missing frame for the white mage
* improved the mage of light melee animation and changed its melee attack to "morning star"
* improved the look of the main menu and tips of the day boxes in the title screen
* tiles with overlays are also properly shown if compiled with --enable-tinygui (bug #8720 patch #697)
* language and i18n:
* updated manual: French
* updated translations: Bulgarian, Danish, Dutch, Esperanto, French, German, Greek, Italian, Portuguese (Brazil), Serbian, Slovak, Spanish, Swedish
* updated DejaVuSans font to version 2.16
* multiplayer maps:
* revised maps: Blitz, Wilderlands
* WML:
* fixed the fire dragon die sound in TROW
* fixed many agression->aggression typos
* fixed [special_filter] not working properly (#8212)
* Python AI:
* backported safe AI from 1.3, so you can no longer use import, builtin statements, or access to internal variables in AI scripts
* fixed bugs where movement maps weren't updated after recruiting (bug #8802) and where some unit type properties where always false (like regenerate or heals)
* misc:
* observer can save a replay of the game again
* fixed beginning-of-scenario saves containing scenario WML (bug #8698)
* fixed autosaves not getting deleted for last campaign scenario and multiplayer (bug #8762)
* fixed reload from mp savegame problem (bug #8796)
* used valgrind to find some memory problems fixes bug #8715, bug #8756 and bug #8839
* fixed Ethiliel not showing up in the scenario "Vengeance" of TSG
* with a move attack action if the moveto event moves the defender Wesnoth would crash (part 1 of bug #8882)
http://www.os4depot.net/index.php?funct ... esnoth.lha
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Back to previous pageAmigaOS4: Battle for Wesnoth Update released
Published 17.04.2007 - 09:41 by AndreasM
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