RedPill released in the Version 0.9.17 Beta.
What it is
-A tool to empower people to create many games for Amiga without programming knowledge.
-Easy to use and at the same time allow to do complex things.
-More a toy to play with than a professional tool, not having thousands of features but instead have few features that work very well.
-Allows people to create 2D games with the true Amiga feeling!
-It is free.
-It is still in development.
-Memory usage has been optimized
-Added action trigger FX Value to activate/deactive the FX layer and choose the effect to use.
-Added action trigger FX Mask to set the color mask the FX layer will use.
-Added a trigger "Z from Father" to allow instantiated objects get this value from their instantiator.
-Added condition trigger Collision Count to count the colliding objects.
-Added condition trigger To All colls to execute a trigger to all colliding objects.
-Disco project has been added to show the usage of the new FX triggers.
-Game objects rendering routine has been optimized.
-When editing an Instantiate trigger it now shows the collision box besides the graphic.
-Change in Ser Var RND trigger when using a True/False value.
-Game startup has been changed as the compressor makes CLI parameters useless.
-General optimization in the game player to make its size smaller and use less memory footprint.
-Vertical object clipping has been improved.
-Replicating some code to get some extra speed.
-Improved documentation, still WIP.
-Shlinker compressor updated to 4.7.
-App icon updated.
-More information is given when building the project.
-Fix for saving project not showing the requester window.
-Fix in autoslice routine.
-Fixes in the animation screen.
The Amiga Future 161 was released on the March 5th.
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RedPill 0.9.17 Beta released
Published 11.03.2023 - 12:53 by AndreasM
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