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The Amiga Future 167 was released on the March 5th.

The Amiga Future 167 was released on the March 5th.
The Amiga Future 167 was released on the March 5th.

The Amiga Future 167 was released on the March 5th.
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Atomic Bomberman Fan Remake 2.4 released

Published 17.04.2020 - 15:59 by AndreasM

Daniel Müßener write:

New Atomic Bomberman version 2.4 on my homepage http://www.goldencode.de
I'll upload it to the usual Amiga depots as soon as possible too, most likely for the last time 😉

v2.4:
- online update server has been configured and activated for this game for upcoming versions (for all but AOS4 the game should auto-update to this version already, forgot to enable a special-treatment-build-flag for AOS4 which is necessary because of the extra Compositing version for Polaris users and others without Warp3D).

- Trigger bombs can now be triggered one by one instead of all at once. No idea how this significant difference to the original could survive for so long 😛 Thanks to Valentin for reporting.

- network sanity check improved.

- new option in level-select short "get ready" message before match start. Its only purpose is to reduce the probability that people accidentially plant a bomb immediately on startup because they are still tapping the fire-button to begin the match. Playfield is also darkened a bit during that time.

- more start position options (N is the number of active players):

0. map default ignore colors (like before)
Linearly uses the first N start-positions in the order defined in the map.

1. random ignore colors (like before)
Radomly uses the first N start-positions in the order defined in the map.

2. original map default
Uses the start positions dedicated to the respective player color.

3. original random
Random positions, but only picked from the set of active player colors.

4. fully random
Randomly uses all available start positions.

Tchatsching!!

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