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The Amiga Future 144 was released on the May 4th.

The Amiga Future 144 was released on the May 4th.
The Amiga Future 144 was released on the May 4th.

The Amiga Future 144 was released on the May 4th.
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Choose the language for the News (current shown in english): Show news in german EN

New Aminet Uploads

Published 20.04.2007 - 12:57 by AndreasM

SFS.lha 1.270a disk/misc 516 446K Smart Filesystem
AmiArcadia.lha 4.11 misc/emu 1076 269K Arcadia 2001/Interton VC 4000/TVGC emulator

Reprint of the Amiga Guru Book

Published 20.04.2007 - 12:42 by AndreasM

Some time ago we rereleased the German Amiga Guru Book. We have promised to care for a reprint of the English Amiga Guru Book aswell.

Recently we've been fully occupied with various other projects (amongst others the English version of the Amiga Future) and couldn't take care of the Guru Book.

Now we have more time and want to work more intensely on this project. [...]
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BITbyBIT: Signs of Life...

Published 19.04.2007 - 09:56 by AndreasM

Wow, it seems like forever since I have posted anything on the website about AVD, or much else for that matter. ;-) In fact it has been three and half months, which in the scope of the Amiga's life time (both alive and dead), is very little time at all. Although it always feels like an eternity when those of us in the Amiga community are all busy playing the seemingly never-ending game of "Wait and see."

So, the first quarter of 2007 is now past us by already and I know there are several of you out there asking, "What is that Jamie guy doing anyway, and where is my finished copy of AVD?"

To that, the answer is painfully simple, trying to keep my house. :-) [...]
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A/NES News

Published 19.04.2007 - 09:56 by AndreasM

Today I decided to upload a small beta of the upcoming version. I've implemented a small savestate-function. Try pressing F5 during play to create a savestate. By pressing F6, the game will load your savestate.
Could be usefull when you're tired of replaying the level because you died. Just beat a couple of enemies, do the savestate, beat some more, press F5 again etc. If you die, simply press F6 and the gameplay will resume from your last savepoint.
This feature is kind of experimental at the moment and may work better with some mappers than others, so be careful. Mapper1 & 4 are most likely to cause problems at the moment.

http://www.anes.se

Interview with Andreas Axelsson

Published 19.04.2007 - 09:55 by AndreasM

Andreas was the co-founder of Digital Illusions. Back in the Amiga days he coded the amazing classic pinball trilogy; Pinball Dreams, Pinball Illusions and Pinball Fantasies.

http://www.lemonamiga.com/interviews/andreas_axelsson/

New OS4 Depot Uploads

Published 19.04.2007 - 09:18 by AndreasM

png2c.lha dev/uti 1.1 61kb 18 Apr 07 ¤ Convert PNG images into C source

New Aminet Uploads

Published 19.04.2007 - 09:17 by AndreasM

gts-ftb.lha 1.1 demo/aga 15 5K m68k-amigaos Fade To Black - 4K Intro by Giants 1996 - (readme)

Bolton Peck tells his story about Amiga Inc

Published 19.04.2007 - 02:00 by Eule

There is a new Thread in the Amiga.Org Forum, where Bolton Peck, a former Amiga Inc. employee tells us about his work at Amiga Inc.
I can answer your questions somewhat. I'm the (in)famous Bolton Peck, the guy who worked there and didn't get paid for a lot of that time, then after their broken promises, sued them and won. It was kind of a pyrhic victory, as they have yet to pay me a cent. I worked there from 2000 to 2002, and was lucky enough to be there for some of the good times, when there was money, before the bad times when there wasn't.

They (well mostly their CTO, Fleecy Moss) had this vision of 'write once, run anywhere' software, they wanted to extend and enhance the API of British software firm Tao's Intent/Elate virtual processor platform. It was pretty cool in some ways, it ran on a slew of host processors, but to code for it you only had to write for its' native VP or Virtual Processor. Code written this way could theoretically be run on any environment capable of running Intent. Intent was the underpinning, Elate was Tao's GUI layer. The underpinning was very dependent on host hardware and software-it couldn't even access CD drives or removable media until we made it do so. Their Elate GUI layer was, well, let's say it wouldn't give Amiga Workbench 1.0 a run for its money. Our coding department worked mightily for years to get it going, but it was just too much of a kludge to be really useful in the real world-the promised sound, 2D and 3D acceleration never saw the light of day.
[...]
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WrongPla.net: MOS 1.5 Screenshot leaked

Published 19.04.2007 - 01:32 by Eule

This time WrongPlanet has some nice article about a possible MOS 1.5 Screenshots ...

WrongPla.net MOS1.5 Killer feature

Amiga Future 66 (May/June 2007) Preview and Try-outs Online

Published 19.04.2007 - 00:09 by AndreasM

Today you can find the preview and the try-outs of the Amiga Future issue 66 (May/June 2007) online.

Again you can find in this issue numerous reviews like Hollywood, Airline Tycoon Deluxe, Poseidon, MUIbase, Evenmore and so on.

Besides lots of PD software we have included many full versions and exclusive stuff on the cover CD aswell: [...]
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