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DigiBooster 3 Beta 26
Support DigiBooster
There will be publicly documented API (plus code example) for creating sample generators and filters. Then you will be able to have more than one :-). I guess also some synth plugin using the API will be added in the future.
As for ARexx, commands for loading/saving samples are already implemented and working in DigiBooster 3 (in demo 26 as well).
As for ARexx, commands for loading/saving samples are already implemented and working in DigiBooster 3 (in demo 26 as well).
krashan wrote:Good idea. I guess two options:sharrukin wrote:Please provide at the final version an: "auto-save-function"!
1. Time between autosaves.
2. How many versions of backups to keep.
will be OK.
Time of saving module is very short (For example I was working on 4 MB module on PowerBook yesterday, and saving the module takes about one second).
They are planned. Internally DSP effect mask of a track has 32 bits for a reasonsharrukin wrote:make REALTIME effects like "cutoff" and "Resonance", besides much other standard-synthesizer-settings...wich sounds really good!!!. However they probably won't make into 3.0, but some later 3.x update. I plan to add 3 filters:
1. Lowpass (which is the same as cut-off, I believe).
2. Highpass.
3. Resonance.
About parameters, I guess slope for lowpass and highpass may be fixed at 12 dB/octave, the frequency will be tunable realtime with effect parameter. "L" command may be used for lowpass, unfortunately "H" is taken already (yes, it is global volume slide), so some other letter have to be proposed. For now, if we leave small letters aside, following ones are free to use: I, J, L (it is envelope slide, but no plans to support it), M, N, O (risky, too similar to 0), Q, R, S (well, it is global pitch change, for now not implemented), T, U. Also there are 24 small letters waiting...
However resonance filter has more than one parameter, I guess, the most important one for realtime change is the frequency, but there is also gain, and Q factor. If I want to make all the three realtime tunable, I would need three effect letters. Alternatively gain and Q factor may be settable per-track, but not realtime (from DSP panel).
Yes, these filters are relatively cheap in terms of CPU load. Two-section lowpass or highpass filter needs two multiplications per audio sample.sharrukin wrote:those effects working in REALTIME on an Amiga500, with NOOO additional CPU-Power, besides the MC68000!!!!
None, except of time needed. I will try my best to get them into 3.0, but it may be they will be added later.sharrukin wrote:So whats the problem to build that effects in your DB3???
Hey,
thank you for trying to implement my suggestions

it would really improve music-making on real amiga!
cheers

Hi, I've been using DBpro2 a lot 13 years ago
- and just tried out the beta version of dbpro 3 just now
What can I say? Looks like some serious improvement has been done.
However, I miss being able to load/play protracker mods. Do you have plans for this, or is there a way to convert them to .DBM other than using DBpro v2?
Is there possible to register the beta as of now?
Cheers,
Frenz


However, I miss being able to load/play protracker mods. Do you have plans for this, or is there a way to convert them to .DBM other than using DBpro v2?
Is there possible to register the beta as of now?
Cheers,
Frenz
Yes, loading a few formats of modules - including ProTracker ones of course - is planned for some 3.x version.Frenz wrote:However, I miss being able to load/play protracker mods. Do you have plans for this
DigiBooster 3 has been just released today, so you can try the demo and buy the full version :-).Frenz wrote:Is there possible to register the beta as of now?
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